WeaknessesNormal mode feels too short or too easy for pros. Some hints were unclear or poorly translated, and there were occasional small technical quirks. One task didn’t feel intuitive without special technique.
StrengthsUnique, gigantic setting and a coherent theme you rarely see. Creative, physical puzzles with good flow and a cool exit.
SecurityThere’s lots of climbing and crawling — comfortable clothing and surefootedness help, and the team should be up for physical effort. Overall the room feels spacious and safe, but mind your mobility.
Level of fearNot scary and, thanks to the spaciousness, hardly claustrophobic, so family-friendly. The physical exertion can, however, be challenging for children or people with limited mobility.
Actors' gameNo acting; interaction is via the game master and radio/hints. The GM is mostly described as friendly and responsive.
Quality of riddlesMostly fair, creative tasks with a strong physical component; in extended mode a few puzzles are added, some with minimum team size. The flow is often praised, but one puzzle felt unintuitive without special technique, and some English hints led people astray.
PlotGulliver has vanished in the land of giants, and the clock is ticking before the cat arrives. The clear time pressure carries the story without unnecessary frills.
Difficulty levelPuzzle-wise easy to medium, but physically active. Experienced teams find normal mode short; the extended mode offers a bit more bite.
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