About the Game Sato Code is an escape room without boundaries: everything in the city can be part of this escape game. Find a symbol in a gallery or a code in a graffiti. Follow the storyline and crack the codes on your way. If you're playing for the first time, watch the video. The Story Simon Blum is furious. The gallery owner has done it again. He has invited only the elite to the exhibition opening: people with pockets full of money who have no idea what his works are about. Simon Blum wants to make art for the people, not for the filthy rich snobs. His works should go out and be seen by the world, not rot in a dank basement until their value increases. Every artist, from Michelangelo to Pollock, has wrestled with the question of how to sell his art while staying true to his artistic spirit. Simon was no different. Today he had enough. He doesn't want to exhibit his iguanas in a gallery anymore. Iguanas are his main motif. And he has a very special relationship with his iguanas. Sometimes he even talks to them. Inspired by Banksy's street art, he will place his works in the alleys of Bellinzona. He will add some clues on how to find the artworks. But the clues won't be too easy. It will be more of a challenge to find them all.
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